// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ILiveLinkSource.h" #include "MetaHumanAudioLiveLinkSourceFactory.generated.h" UCLASS() class UMetaHumanAudioLiveLinkSourceFactory : public ULiveLinkSourceFactory { public: GENERATED_BODY() // ~ULiveLinkSourceFactory virtual FText GetSourceDisplayName() const override; virtual FText GetSourceTooltip() const override; virtual EMenuType GetMenuType() const override { return EMenuType::MenuEntry; } virtual TSharedPtr CreateSource(const FString& InConnectionString) const override; // ~ULiveLinkSourceFactory };