// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanAudioLiveLinkSource.h" #include "MetaHumanAudioLiveLinkSourceSettings.h" #include "MetaHumanAudioLiveLinkSubject.h" #include "MetaHumanAudioLiveLinkSubjectSettings.h" #define LOCTEXT_NAMESPACE "MetaHumanAudioLiveLinkSource" FText FMetaHumanAudioLiveLinkSource::GetSourceType() const { return LOCTEXT("MetaHumanAudio", "MetaHuman (Audio)"); } TSubclassOf FMetaHumanAudioLiveLinkSource::GetSettingsClass() const { return UMetaHumanAudioLiveLinkSourceSettings::StaticClass(); } TSharedPtr FMetaHumanAudioLiveLinkSource::CreateSubject(const FName& InSubjectName, UMetaHumanLocalLiveLinkSubjectSettings* InSettings) { return MakeShared(LiveLinkClient, SourceGuid, InSubjectName, Cast(InSettings)); } #undef LOCTEXT_NAMESPACE