// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanAudioBaseLiveLinkSubjectSettings.h" void UMetaHumanAudioBaseLiveLinkSubjectSettings::Setup() { Super::Setup(); // No calibration, smoothing or head translation required. // Calibration and head translations are no-ops unless configured, // but we do need to explicitly set smoothing parameters to null. Parameters = nullptr; }