// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using UnrealBuildTool.Rules; public class MetaHumanLiveLinkSourceEditor : ModuleRules { public MetaHumanLiveLinkSourceEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "LiveLinkInterface", "UnrealEd", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "MetaHumanLiveLinkSource", "MetaHumanCoreTech" }); } }