// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LiveLinkFaceSource : ModuleRules { public LiveLinkFaceSource(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "LiveLink", "LiveLinkInterface", "Slate", "SlateCore", "InputCore", "HTTP", "Json", "JsonUtilities", "Networking", "Sockets", "MetaHumanCoreTech", "MetaHumanLiveLinkSource", "CaptureProtocolStack", "CaptureUtils" } ); } }