// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanCharacterPalette : ModuleRules { public MetaHumanCharacterPalette(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "DeveloperSettings", "MetaHumanSDKRuntime", }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }