// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanToolkit : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanToolkit(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "UnrealEd", "Slate", "SlateCore", "AdvancedPreviewScene", "MovieScene", "Sequencer", "ImgMedia", "MovieSceneTracks", "MetaHumanCaptureData", "MetaHumanImageViewerEditor", "MetaHumanSequencer", }); PrivateDependencyModuleNames.AddRange(new string[] { "Engine", "InputCore", "ToolMenus", "PropertyEditor", "Projects", "MediaAssets", "ProceduralMeshComponent", "RenderCore", "MetaHumanCore", "CaptureDataCore" }); } }