// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioDrivenAnimationConfig.h" FAudioDrivenAnimationModels::FAudioDrivenAnimationModels() { AudioEncoder = TEXT("/MetaHuman/Speech2Face/NNE_AudioDrivenAnimation_AudioEncoder.NNE_AudioDrivenAnimation_AudioEncoder"); AnimationDecoder = TEXT("/MetaHuman/Speech2Face/NNE_AudioDrivenAnimation_AnimationDecoder.NNE_AudioDrivenAnimation_AnimationDecoder"); }