// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "TrackEditors/AudioTrackEditor.h" class FMetaHumanAudioSection : public FAudioSection { public: FMetaHumanAudioSection(UMovieSceneSection& InSection, TWeakPtr InSequencer); // ISequencerSectionInterface virtual bool SectionIsResizable() const; virtual bool IsReadOnly() const; };