// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanAudioSection.h" FMetaHumanAudioSection::FMetaHumanAudioSection(UMovieSceneSection& InSection, TWeakPtr InSequencer) : FAudioSection{ InSection, InSequencer } { } bool FMetaHumanAudioSection::SectionIsResizable() const { return false; } bool FMetaHumanAudioSection::IsReadOnly() const { return true; }