// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleManager.h" #include "MetaHumanPipelineModule.generated.h" class FMetaHumanPipelineModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; UENUM() enum class EMetaHumanPipelineModuleTemp : uint8 // Temp measure to not break builds! { None = 0, };