// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Misc/Guid.h" struct METAHUMANIDENTITY_API FMetaHumanIdentityCustomVersion { enum Type : int32 { // MetaHuman Identity was updated to use EditorBulkData EditorBulkDataUpdate = 0, VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; static const FGuid GUID; private: FMetaHumanIdentityCustomVersion() = default; };