// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanFaceFittingSolverStyle.h" #include "Styling/SlateStyleRegistry.h" #include "Framework/Application/SlateApplication.h" #include "Slate/SlateGameResources.h" #include "Interfaces/IPluginManager.h" #include "Styling/SlateStyleMacros.h" FName FMetaHumanFaceFittingSolverStyle::StyleName = TEXT("MetaHumanFaceFittingSolverStyle"); FMetaHumanFaceFittingSolverStyle::FMetaHumanFaceFittingSolverStyle() : FSlateStyleSet(FMetaHumanFaceFittingSolverStyle::StyleName) { const FVector2D Icon16x16(16.0f, 16.0f); const FVector2D Thumb64x64(64.0, 64.0f); SetContentRoot(IPluginManager::Get().FindPlugin(UE_PLUGIN_NAME)->GetContentDir()); Set("ClassThumbnail.MetaHumanFaceFittingSolver", new IMAGE_BRUSH_SVG("Icons/AssetFaceFittingSolver_64", Thumb64x64)); Set("ClassIcon.MetaHumanFaceFittingSolver", new IMAGE_BRUSH_SVG("Icons/AssetFaceFittingSolver_16", Icon16x16)); } const FName& FMetaHumanFaceFittingSolverStyle::GetStyleSetName() const { return StyleName; } const FMetaHumanFaceFittingSolverStyle& FMetaHumanFaceFittingSolverStyle::Get() { static FMetaHumanFaceFittingSolverStyle StyleInstance; return StyleInstance; } void FMetaHumanFaceFittingSolverStyle::ReloadTextures() { if (FSlateApplication::IsInitialized()) { FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); } } void FMetaHumanFaceFittingSolverStyle::Register() { FSlateStyleRegistry::RegisterSlateStyle(Get()); } void FMetaHumanFaceFittingSolverStyle::Unregister() { FSlateStyleRegistry::UnRegisterSlateStyle(Get()); }