// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" /** A Style set for MetaHuman Config asset */ class FMetaHumanConfigStyle : public FSlateStyleSet { public: virtual const FName& GetStyleSetName() const override; static const FMetaHumanConfigStyle& Get(); static void ReloadTextures(); static void Register(); static void Unregister(); private: FMetaHumanConfigStyle(); static FName StyleName; };