// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MetaHumanConfig : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanConfig(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Projects", "Slate", "SlateCore", "PlatformCrypto", "PlatformCryptoContext", "PlatformCryptoTypes", "MetaHumanCaptureData", "MeshTrackerInterface", "MetaHumanCore", "Engine", "RigLogicModule", "CaptureDataCore" }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("MetaHumanCoreTechLib"); } } }