// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshTrackerInterface : ModuleRules { public MeshTrackerInterface(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "CoreUObject", "Projects", } ); } }