// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MeshPaintStaticMeshAdapter.h" ////////////////////////////////////////////////////////////////////////// // FMeshPaintGeometryAdapterForSplineMeshes class MESHPAINTINGTOOLSET_API FMeshPaintSplineMeshComponentAdapter : public FMeshPaintStaticMeshComponentAdapter { public: virtual bool InitializeVertexData() override; }; ////////////////////////////////////////////////////////////////////////// // FMeshPaintGeometryAdapterForSplineMeshesFactory class MESHPAINTINGTOOLSET_API FMeshPaintSplineMeshComponentAdapterFactory : public FMeshPaintStaticMeshComponentAdapterFactory { public: virtual TSharedPtr Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override; };