// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LibWebM : ModuleRules { public LibWebM(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string RootPath = ModuleDirectory; if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { string LibPath = RootPath + "/lib/Win64/VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName(); string LibFileName = "libwebm.lib"; PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibFileName)); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicAdditionalLibraries.Add(RootPath + "/lib/Unix/" + Target.Architecture.LinuxName + ((Target.LinkType == TargetLinkType.Monolithic) ? "/libwebm" : "/libwebm_fPIC") + ".a"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(RootPath + "/lib/Mac" + ((Target.LinkType == TargetLinkType.Monolithic) ? "/libwebm" : "/libwebm_fPIC") + ".a"); } string IncludePath = RootPath + "/include"; PublicSystemIncludePaths.Add(IncludePath); } }