// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PixelStreaming2SettingsEnums.generated.h" /** * @brief The possible stream types Editor Streaming supports. * */ UENUM() enum class EPixelStreaming2EditorStreamTypes : uint8 { /** `LevelEditorViewport` will stream just the level editor */ LevelEditorViewport = 0, /** `Editor` will stream the full editor and any of its child windows */ Editor = 1 };