// Copyright Epic Games, Inc. All Rights Reserved. #include "CodecUtils.h" #include "TestUtils.h" #if WITH_DEV_AUTOMATION_TESTS namespace UE::PixelStreaming2 { IMPLEMENT_SIMPLE_AUTOMATION_TEST(FPS2VP8FrameReceivedTest, "System.Plugins.PixelStreaming2.FPS2VP8FrameReceivedTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ClientContext | EAutomationTestFlags::ProductFilter) bool FPS2VP8FrameReceivedTest::RunTest(const FString& Parameters) { SetCodec(EVideoCodec::VP8); DoFrameReceiveTest(); return true; } IMPLEMENT_SIMPLE_AUTOMATION_TEST(FPS2VP8FrameResizeTest, "System.Plugins.PixelStreaming2.FPS2VP8FrameResizeTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ClientContext | EAutomationTestFlags::ProductFilter) bool FPS2VP8FrameResizeTest::RunTest(const FString& Parameters) { SetCodec(EVideoCodec::VP8); DoFrameResizeMultipleTimesTest(); return true; } } // namespace UE::PixelStreaming2 #endif // WITH_DEV_AUTOMATION_TESTS