// Copyright Epic Games, Inc. All Rights Reserved. #include "IPixelStreaming2Module.h" #include "IPixelStreaming2InputModule.h" #include "IPixelStreaming2Streamer.h" #include "Logging.h" #include "Misc/AutomationTest.h" #include "Tests/AutomationCommon.h" #include "TestUtils.h" #if WITH_DEV_AUTOMATION_TESTS namespace UE::PixelStreaming2 { IMPLEMENT_SIMPLE_AUTOMATION_TEST(FPS2DataChannelEchoTest, "System.Plugins.PixelStreaming2.FPS2DataChannelEchoTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ClientContext | EAutomationTestFlags::ProductFilter) bool FPS2DataChannelEchoTest::RunTest(const FString& Parameters) { // need to be able to accept codec to handshake otherwise setting local description fails when generating an answer SetCodec(EVideoCodec::VP8); int32 StreamerPort = TestUtils::NextStreamerPort(); int32 PlayerPort = TestUtils::NextPlayerPort(); TSharedPtr SignallingServer = CreateSignallingServer(StreamerPort, PlayerPort); FString StreamerName(FString::Printf(TEXT("MockStreamer%d"), StreamerPort)); TSharedPtr Streamer = CreateStreamer(StreamerName, StreamerPort); TSharedPtr Player = CreatePlayer(); TSharedPtr VideoSink = Player->GetVideoSink(); TSharedPtr InputHandler = Streamer->GetInputHandler().Pin(); uint8 FromStreamerEchoId = InputHandler->GetFromStreamerProtocol()->Find(EPixelStreaming2FromStreamerMessage::TestEcho)->GetID(); FString EchoFromStreamerContent = TEXT("StreamWillEchoThis"); TSharedPtr bStreamingStarted = MakeShared(false); Streamer->OnStreamingStarted().AddLambda([bStreamingStarted](IPixelStreaming2Streamer*) { *(bStreamingStarted.Get()) = true; }); // Setup listener on the Player side for "FromStreamer" messages TSharedPtr bGotMessageFromStreamer = MakeShared(false); TFunction&)> Callback = [this, bGotMessageFromStreamer, FromStreamerEchoId, EchoFromStreamerContent](const TArray& RawBuffer) { const uint8 Type = RawBuffer[0]; if (Type == FromStreamerEchoId && RawBuffer.Num() > 1) { *bGotMessageFromStreamer.Get() = true; const size_t DescriptorSize = (RawBuffer.Num() - 1) / sizeof(TCHAR); const TCHAR* DescPtr = reinterpret_cast(RawBuffer.GetData() + 1); const FString Message(DescriptorSize, DescPtr); TestTrue(FString::Printf(TEXT("Got message from streamer (%s), expected (%s)."), *Message, *EchoFromStreamerContent), Message == EchoFromStreamerContent); } }; Player->OnMessageReceived.AddLambda(Callback); // The streamer send an "echo" message to the player. The player then sends this message back to the streamer and we check that we receive this echo. ADD_LATENT_AUTOMATION_COMMAND(FExecuteLambda([Streamer]() { Streamer->StartStreaming(); })) ADD_LATENT_AUTOMATION_COMMAND(FWaitAndCheckStreamerBool(TEXT("Check streaming started"), 5.0, Streamer, bStreamingStarted, true)) ADD_LATENT_AUTOMATION_COMMAND(FExecuteLambda([Player, PlayerPort]() { Player->Connect(PlayerPort); })) ADD_LATENT_AUTOMATION_COMMAND(FSubscribePlayerAfterStreamerConnectedOrTimeout(5.0, Streamer, Player, StreamerName)); ADD_LATENT_AUTOMATION_COMMAND(FWaitForDataChannelOrTimeout(5.0, Player)); ADD_LATENT_AUTOMATION_COMMAND(FSendDataChannelMessageToStreamer(Player, EPixelStreaming2ToStreamerMessage::TestEcho, EchoFromStreamerContent)); ADD_LATENT_AUTOMATION_COMMAND(FWaitForDataChannelMessageOrTimeout(15.0, Player, Callback, bGotMessageFromStreamer)); ADD_LATENT_AUTOMATION_COMMAND(FCleanupAll(SignallingServer, Streamer, Player)); return true; } } // namespace UE::PixelStreaming2 #endif // WITH_DEV_AUTOMATION_TESTS