// Copyright Epic Games, Inc. All Rights Reserved. #include "EpicRtcStatsCollector.h" #include "UtilsString.h" namespace UE::PixelStreaming2 { void FEpicRtcStatsCollector::OnStatsDelivered(const EpicRtcStatsReport& InReport) { /** * (Nazar.Rudenko): We care only for EpicRtcConnectionStats. * Every EpicRtcConnectionStats object corresponds to a Player/Streamer */ for (int s = 0; s < InReport._sessionStats._size; s++) { const EpicRtcSessionStats& Session = InReport._sessionStats._ptr[s]; for (int r = 0; r < Session._roomStats._size; r++) { const EpicRtcRoomStats& Room = Session._roomStats._ptr[r]; for (int c = 0; c < Room._connectionStats._size; c++) { const EpicRtcConnectionStats& Connection = Room._connectionStats._ptr[c]; FString CollectorId = ToString(Connection._connectionId); OnStatsReady.Broadcast(CollectorId, Connection); } } } } } // namespace UE::PixelStreaming2