// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GenericPlatform/GenericApplication.h" #include "Widgets/SWindow.h" namespace UE::PixelStreaming2Input { /** * Wrap the GenericApplication layer so we can replace the cursor and override * certain behavior. */ class FPixelStreaming2ApplicationWrapper : public GenericApplication { public: FPixelStreaming2ApplicationWrapper(TSharedPtr InWrappedApplication); /** * Functions passed directly to the wrapped application. */ virtual void SetMessageHandler(const TSharedRef& InMessageHandler) { WrappedApplication->SetMessageHandler(InMessageHandler); } virtual void PollGameDeviceState(const float TimeDelta) { WrappedApplication->PollGameDeviceState(TimeDelta); } virtual void PumpMessages(const float TimeDelta) { WrappedApplication->PumpMessages(TimeDelta); } virtual void ProcessDeferredEvents(const float TimeDelta) { WrappedApplication->ProcessDeferredEvents(TimeDelta); } virtual void Tick(const float TimeDelta) { WrappedApplication->Tick(TimeDelta); } virtual TSharedRef MakeWindow() { return WrappedApplication->MakeWindow(); } virtual void InitializeWindow(const TSharedRef& Window, const TSharedRef& InDefinition, const TSharedPtr& InParent, const bool bShowImmediately) { WrappedApplication->InitializeWindow(Window, InDefinition, InParent, bShowImmediately); } virtual void SetCapture(const TSharedPtr& InWindow) { WrappedApplication->SetCapture(InWindow); } virtual void* GetCapture(void) const { return WrappedApplication->GetCapture(); } // virtual FModifierKeysState GetModifierKeys() const { return WrappedApplication->GetModifierKeys(); } virtual void SetHighPrecisionMouseMode(const bool Enable, const TSharedPtr& InWindow) { WrappedApplication->SetHighPrecisionMouseMode(Enable, InWindow); }; virtual bool IsUsingHighPrecisionMouseMode() const { return WrappedApplication->IsUsingHighPrecisionMouseMode(); } virtual bool IsUsingTrackpad() const { return WrappedApplication->IsUsingTrackpad(); } virtual bool IsGamepadAttached() const { return WrappedApplication->IsGamepadAttached(); } virtual void RegisterConsoleCommandListener(const FOnConsoleCommandListener& InListener) { WrappedApplication->RegisterConsoleCommandListener(InListener); } virtual void AddPendingConsoleCommand(const FString& InCommand) { WrappedApplication->AddPendingConsoleCommand(InCommand); } virtual FPlatformRect GetWorkArea(const FPlatformRect& CurrentWindow) const { return WrappedApplication->GetWorkArea(CurrentWindow); } virtual bool TryCalculatePopupWindowPosition(const FPlatformRect& InAnchor, const FVector2D& InSize, const FVector2D& ProposedPlacement, const EPopUpOrientation::Type Orientation, /*OUT*/ FVector2D* const CalculatedPopUpPosition) const { return WrappedApplication->TryCalculatePopupWindowPosition(InAnchor, InSize, ProposedPlacement, Orientation, CalculatedPopUpPosition); } virtual void GetInitialDisplayMetrics(FDisplayMetrics& OutDisplayMetrics) const { WrappedApplication->GetInitialDisplayMetrics(OutDisplayMetrics); } virtual EWindowTitleAlignment::Type GetWindowTitleAlignment() const { return WrappedApplication->GetWindowTitleAlignment(); } virtual EWindowTransparency GetWindowTransparencySupport() const { return WrappedApplication->GetWindowTransparencySupport(); } virtual void DestroyApplication() { WrappedApplication->DestroyApplication(); } virtual IInputInterface* GetInputInterface() { return WrappedApplication->GetInputInterface(); } virtual ITextInputMethodSystem* GetTextInputMethodSystem() { return WrappedApplication->GetTextInputMethodSystem(); } virtual void SendAnalytics(IAnalyticsProvider* Provider) { WrappedApplication->SendAnalytics(Provider); } virtual bool SupportsSystemHelp() const { return WrappedApplication->SupportsSystemHelp(); } virtual void ShowSystemHelp() { WrappedApplication->ShowSystemHelp(); } virtual bool ApplicationLicenseValid(FPlatformUserId PlatformUser = PLATFORMUSERID_NONE) { return WrappedApplication->ApplicationLicenseValid(PlatformUser); } /** * Functions with overridden behavior. */ virtual bool IsMouseAttached() const { return true; } virtual bool IsCursorDirectlyOverSlateWindow() const { return true; } virtual TSharedPtr GetWindowUnderCursor() override; /** * Custom functions */ virtual void SetTargetWindow(TWeakPtr InTargetWindow); TSharedPtr WrappedApplication; TWeakPtr TargetWindow; struct EModifierKey { enum Type { LeftShift, RightShift, LeftControl, RightControl, LeftAlt, RightAlt, CapsLock, Count }; }; struct FModifierKey { bool bActive = false; const FKey* AgnosticKey; }; /** Whether a particular modifier key, such as Ctrl, is pressed. */ FModifierKey ModifierKeys[EModifierKey::Count]; /** Initialize the list of possible modifier keys. */ void InitModifierKeys(); /** * When the user presses or releases a modifier key then update its state to * active or back to inactive. * @param InAgnosticKey - The key the user is pressing. * @param bInActive - Whether the key is pressed (active) or released (inactive). */ void UpdateModifierKey(const FKey* InAgnosticKey, bool bInActive); /** * Return the current set of active modifier keys. * @return The current set of active modifier keys. */ virtual FModifierKeysState GetModifierKeys() const; }; /** * When reading input from a browser then the cursor position will be sent * across with mouse events. We want to use this position and avoid getting the * cursor position from the operating system. This is not relevant to touch * events. */ class FCursor : public ICursor { public: FCursor() {} virtual ~FCursor() = default; virtual FVector2D GetPosition() const override { return Position; } virtual void SetPosition(const int32 X, const int32 Y) override { Position = FVector2D(X, Y); }; virtual void SetType(const EMouseCursor::Type InNewCursor) override {}; virtual EMouseCursor::Type GetType() const override { return EMouseCursor::Type::Default; }; virtual void GetSize(int32& Width, int32& Height) const override {}; virtual void Show(bool bShow) override {}; virtual void Lock(const RECT* const Bounds) override {}; virtual void SetTypeShape(EMouseCursor::Type InCursorType, void* CursorHandle) override {}; private: /** The cursor position sent across with mouse events. */ FVector2D Position; }; } // namespace UE::PixelStreaming2Input