// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" namespace UE::EditorPixelStreaming2 { class PIXELSTREAMING2EDITOR_API FPixelStreaming2Style { public: static void Initialize(); static void Shutdown(); /** reloads textures used by slate renderer */ static void ReloadTextures(); /** @return The Slate style set for the Shooter game */ static FSlateStyleSet& Get(); static FName GetStyleSetName(); private: static TSharedRef< class FSlateStyleSet > Create(); private: static TSharedPtr< class FSlateStyleSet > StyleInstance; }; }