// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "Containers/Map.h" #include "PixelStreamingInputMessage.h" #include "PixelStreamingInputProtocolMap.h" #include "Dom/JsonObject.h" class FInputProtocolMap; struct PIXELSTREAMINGINPUT_API FPixelStreamingInputProtocol { public: static FInputProtocolMap ToStreamerProtocol; static FInputProtocolMap FromStreamerProtocol; static TSharedPtr ToJson(EPixelStreamingMessageDirection Direction); };