// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorPixelStreamingSettings.h" UPixelStreamingSettings::UPixelStreamingSettings(const FObjectInitializer& ObjectInitlaizer) : Super(ObjectInitlaizer) { } FName UPixelStreamingSettings::GetCategoryName() const { return TEXT("Plugins"); } #if WITH_EDITOR FText UPixelStreamingSettings::GetSectionText() const { return NSLOCTEXT("PixelStreamingPlugin", "PixelStreamingSettingsSection", "PixelStreaming"); } #endif #if WITH_EDITOR void UPixelStreamingSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); } #endif