// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PixelStreamingStreamerVideoInput.h" #include "PixelStreamingStreamerVideoInputMediaCapture.generated.h" // Equivalent to UPixelStreamingStreamerVideoInputBackBuffer but uses the MediaIO Framework to capture the frame rather than Pixel Capture UCLASS(NotBlueprintType, NotBlueprintable, Category = "PixelStreaming", META = (DisplayName = "Media Capture Streamer Video Input")) class PIXELSTREAMINGBLUEPRINT_API UPixelStreamingStreamerVideoInputMediaCapture : public UPixelStreamingStreamerVideoInput { GENERATED_UCLASS_BODY() public: virtual TSharedPtr GetVideoInput() override; };