#pragma once // NOTE : The following MIT license applies to this file ONLY and not to the SDK as a whole. Please review // the SDK documentation for the description of the full license terms, which are also provided in the file // "NDI License Agreement.pdf" within the SDK or online at http://ndi.link/ndisdk_license. Your use of any // part of this SDK is acknowledgment that you agree to the SDK license terms. The full NDI SDK may be // downloaded at http://ndi.video/ // //*********************************************************************************************************** // // Copyright (C) 2023-2024 Vizrt NDI AB. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files(the "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the // following conditions : // // The above copyright notice and this permission notice shall be included in all copies or substantial // portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO // EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR // THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //*********************************************************************************************************** // Structures and type definitions required by NDI sending. // The reference to an instance of the sender. struct NDIlib_send_instance_type; typedef struct NDIlib_send_instance_type* NDIlib_send_instance_t; // The creation structure that is used when you are creating a sender. typedef struct NDIlib_send_create_t { // The name of the NDI source to create. This is a NULL terminated UTF8 string. const char* p_ndi_name; // What groups should this source be part of. NULL means default. const char* p_groups; // Do you want audio and video to "clock" themselves. When they are clocked then by adding video frames, // they will be rate limited to match the current frame rate that you are submitting at. The same is true // for audio. In general if you are submitting video and audio off a single thread then you should only // clock one of them (video is probably the better of the two to clock off). If you are submitting audio // and video of separate threads then having both clocked can be useful. bool clock_video, clock_audio; #if NDILIB_CPP_DEFAULT_CONSTRUCTORS NDIlib_send_create_t( const char* p_ndi_name_ = NULL, const char* p_groups_ = NULL, bool clock_video_ = true, bool clock_audio_ = true ); #endif // NDILIB_CPP_DEFAULT_CONSTRUCTORS } NDIlib_send_create_t; // Create a new sender instance. This will return NULL if it fails. If you specify leave p_create_settings // null then the sender will be created with default settings. PROCESSINGNDILIB_API NDIlib_send_instance_t NDIlib_send_create(const NDIlib_send_create_t* p_create_settings NDILIB_CPP_DEFAULT_VALUE(NULL)); // This will destroy an existing finder instance. PROCESSINGNDILIB_API void NDIlib_send_destroy(NDIlib_send_instance_t p_instance); // This will add a video frame. PROCESSINGNDILIB_API void NDIlib_send_send_video_v2(NDIlib_send_instance_t p_instance, const NDIlib_video_frame_v2_t* p_video_data); // This will add a video frame and will return immediately, having scheduled the frame to be displayed. All // processing and sending of the video will occur asynchronously. The memory accessed by NDIlib_video_frame_t // cannot be freed or re-used by the caller until a synchronizing event has occurred. In general the API is // better able to take advantage of asynchronous processing than you might be able to by simple having a // separate thread to submit frames. // // This call is particularly beneficial when processing BGRA video since it allows any color conversion, // compression and network sending to all be done on separate threads from your main rendering thread. // // Synchronizing events are : // - a call to NDIlib_send_send_video // - a call to NDIlib_send_send_video_async with another frame to be sent // - a call to NDIlib_send_send_video with p_video_data=NULL // - a call to NDIlib_send_destroy PROCESSINGNDILIB_API void NDIlib_send_send_video_async_v2(NDIlib_send_instance_t p_instance, const NDIlib_video_frame_v2_t* p_video_data); // This will add an audio frame. PROCESSINGNDILIB_API void NDIlib_send_send_audio_v2(NDIlib_send_instance_t p_instance, const NDIlib_audio_frame_v2_t* p_audio_data); // This will add an audio frame. PROCESSINGNDILIB_API void NDIlib_send_send_audio_v3(NDIlib_send_instance_t p_instance, const NDIlib_audio_frame_v3_t* p_audio_data); // This will add a metadata frame. PROCESSINGNDILIB_API void NDIlib_send_send_metadata(NDIlib_send_instance_t p_instance, const NDIlib_metadata_frame_t* p_metadata); // This allows you to receive metadata from the other end of the connection. PROCESSINGNDILIB_API NDIlib_frame_type_e NDIlib_send_capture( NDIlib_send_instance_t p_instance, // The instance data. NDIlib_metadata_frame_t* p_metadata, // The metadata received (can be NULL). uint32_t timeout_in_ms // The amount of time in milliseconds to wait for data. ); // Free the buffers returned by capture for metadata. PROCESSINGNDILIB_API void NDIlib_send_free_metadata(NDIlib_send_instance_t p_instance, const NDIlib_metadata_frame_t* p_metadata); // Determine the current tally sate. If you specify a timeout then it will wait until it has changed, // otherwise it will simply poll it and return the current tally immediately. The return value is whether // anything has actually change (true) or whether it timed out (false) PROCESSINGNDILIB_API bool NDIlib_send_get_tally(NDIlib_send_instance_t p_instance, NDIlib_tally_t* p_tally, uint32_t timeout_in_ms); // Get the current number of receivers connected to this source. This can be used to avoid even rendering // when nothing is connected to the video source. which can significantly improve the efficiency if you want // to make a lot of sources available on the network. If you specify a timeout that is not 0 then it will // wait until there are connections for this amount of time. PROCESSINGNDILIB_API int NDIlib_send_get_no_connections(NDIlib_send_instance_t p_instance, uint32_t timeout_in_ms); // Connection based metadata is data that is sent automatically each time a new connection is received. You // queue all of these up and they are sent on each connection. To reset them you need to clear them all and // set them up again. PROCESSINGNDILIB_API void NDIlib_send_clear_connection_metadata(NDIlib_send_instance_t p_instance); // Add a connection metadata string to the list of what is sent on each new connection. If someone is already // connected then this string will be sent to them immediately. PROCESSINGNDILIB_API void NDIlib_send_add_connection_metadata(NDIlib_send_instance_t p_instance, const NDIlib_metadata_frame_t* p_metadata); // This will assign a new fail-over source for this video source. What this means is that if this video // source was to fail any receivers would automatically switch over to use this source, unless this source // then came back online. You can specify NULL to clear the source. PROCESSINGNDILIB_API void NDIlib_send_set_failover(NDIlib_send_instance_t p_instance, const NDIlib_source_t* p_failover_source); // Retrieve the source information for the given sender instance. This pointer is valid until NDIlib_send_destroy is called. PROCESSINGNDILIB_API const NDIlib_source_t* NDIlib_send_get_source_name(NDIlib_send_instance_t p_instance);