// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NDIMediaEditor : ModuleRules { public NDIMediaEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MediaIOCore", "MediaIOEditor", "NDIMedia", "Slate", "SlateCore", "TimeManagement", "UnrealEd", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "TargetPlatform", }); PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "MediaPlayerEditor", "Projects", }); } }