// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class BlackmagicMediaOutput : ModuleRules { public BlackmagicMediaOutput(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "BlackmagicMedia", "MediaIOCore", }); PrivateDependencyModuleNames.AddRange( new string[] { "BlackmagicCore", "Core", "CoreUObject", "Engine", "GPUTextureTransfer", "RenderCore", "RHI", "Slate" } ); } } }