// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AndroidMediaFactory : ModuleRules { public AndroidMediaFactory(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PrivateDependencyModuleNames.AddRange( new string[] { "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AndroidMedia", "Media", }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); if (Target.Platform == UnrealTargetPlatform.Android) { DynamicallyLoadedModuleNames.Add("AndroidMedia"); } } } }