// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AndroidCameraFactory : ModuleRules { public AndroidCameraFactory(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PrivateDependencyModuleNames.AddRange( new string[] { "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AndroidCamera", "Media", }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); if (Target.Platform == UnrealTargetPlatform.Android) { DynamicallyLoadedModuleNames.Add("AndroidCamera"); } } } }