// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AndroidCameraEditor : ModuleRules { public AndroidCameraEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "MediaAssets", "UnrealEd", }); } } }