// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class AjaMediaOutput : ModuleRules { public AjaMediaOutput(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AjaMedia", "MediaIOCore", }); PrivateDependencyModuleNames.AddRange( new string[] { "AjaCore", "Core", "CoreUObject", "Engine", "GPUTextureTransfer", "MovieSceneCapture", "RenderCore", "RHI", "Slate", "SlateCore", "TimeManagement" } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "MainFrame", "UnrealEd" } ); } } } }