// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AjaMediaEditor : ModuleRules { public AjaMediaEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AjaMedia", "AjaMediaOutput", "Core", "CoreUObject", "EditorFramework", "Engine", "MediaAssets", "MediaIOCore", "MediaIOEditor", "Projects", "PropertyEditor", "Settings", "Slate", "SlateCore", "TimeManagement", "UnrealEd" }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools" }); } } }