// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Misc/Guid.h" struct FFortniteMainInterchangePipelineObjectVersion { // Not instantiable. FFortniteMainInterchangePipelineObjectVersion() = delete; enum Type { InitialVersion, // Interchange Move generic animation pipeline property bAddCurveMetadataToSkeleton to the generic shared skeletalmesh and animation pipeline InterchangeAddCurveMetadataToSkeletonPropertyMove, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number INTERCHANGEPIPELINES_API const static FGuid GUID; };