// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "InterchangePipelineBase.h" class UInterchangeFactoryBaseNode; class UInterchangeSourceNode; namespace UE::Interchange::PipelineHelper { void ShowModalDialog(TSharedRef ConflictWidget, const FText& Title, const FVector2D& WindowSize); // Fills in the FactoryNode's SubPath custom attribute with the SourceNode's sub path prefixes and suffixes INTERCHANGEPIPELINES_API bool FillSubPathFromSourceNode(UInterchangeFactoryBaseNode* FactoryNode, const UInterchangeSourceNode* SourceNode); }