// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #define INTERCHANGECOMMONPARSER_MODULE_NAME TEXT("InterchangeCommonParser") /** * This module is used to add common structure between the translators and the parsers (i.e. payload temporary structure) */ class FInterchangeCommonParserModule : public IModuleInterface { public: static FInterchangeCommonParserModule& Get(); static bool IsAvailable(); private: virtual void StartupModule() override; };