// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "InterchangeTextureNode.h" #include "InterchangeVolumeTextureNode.generated.h" UCLASS(MinimalAPI, BlueprintType) class UInterchangeVolumeTextureNode : public UInterchangeTextureNode { GENERATED_BODY() public: /** * Return the node type name of the class. This is used when reporting errors. */ virtual FString GetTypeName() const override { const FString TypeName = TEXT("VolumeTextureNode"); return TypeName; } };