// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InterchangeMessages : ModuleRules { public InterchangeMessages(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InterchangeCore", } ); if(Target.bCompileAgainstEngine) { PublicDependencyModuleNames.Add("Engine"); } } } }