// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #define INTERCHANGEDISPATCHER_MODULE_NAME TEXT("InterchangeDispatcher") /** * This module allows out-of-process Interchange translators in case a third-party SDK is not thread-safe. */ class FInterchangeDispatcherModule : public IModuleInterface { public: static FInterchangeDispatcherModule& Get(); static bool IsAvailable(); private: virtual void StartupModule() override; };