// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class InterchangeDispatcher : ModuleRules { public InterchangeDispatcher(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Sockets", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Json", } ); } } }