// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InterchangeEditorPipelines : ModuleRules { public InterchangeEditorPipelines(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InterchangeCore", "InterchangeEngine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "InputCore", "InterchangePipelines", "MainFrame", "Projects", "PropertyEditor", "Slate", "SlateCore", "ToolWidgets", "UnrealEd" } ); } } }