// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NiagaraVertexFactories : ModuleRules { public NiagaraVertexFactories(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "RenderCore", "Renderer", "RHI", } ); PublicIncludePathModuleNames.AddRange( new string[] { "NiagaraCore", "Niagara", } ); PublicDependencyModuleNames.AddRange( new string[] { "VectorVM", } ); PrivateIncludePaths.AddRange( new string[] { }) ; } }