// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #ifndef NUM_VIRTUALTEXTURE_SAMPLES #define NUM_VIRTUALTEXTURE_SAMPLES 1 #endif #include "/Engine/Private/VirtualTextureCommon.ush" // Mirror of ERuntimeVirtualTextureMaterialType #define ERuntimeVirtualTextureMaterialType_BaseColor 0 #define ERuntimeVirtualTextureMaterialType_Mask4 1 #define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Roughness 2 #define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Specular 3 #define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Specular_YCoCg 4 #define ERuntimeVirtualTextureMaterialType_BaseColor_Normal_Specular_Mask_YCoCg 5 #define ERuntimeVirtualTextureMaterialType_WorldHeight 6 #define ERuntimeVirtualTextureMaterialType_Displacement 7 #define ERuntimeVirtualTextureMaterialType_Count 8