// Copyright Epic Games, Inc. All Rights Reserved. uint {ParameterName}_bIsValid; int {ParameterName}_SourceMode; int {ParameterName}_Alignment; int {ParameterName}_FacingMode; uint {ParameterName}_bSubImageBlend; float2 {ParameterName}_SubImageSize; void IsValid_{ParameterName}(out bool bIsValid) { bIsValid = {ParameterName}_bIsValid != 0; } void GetSourceMode_{ParameterName}(out int SourceMode) { SourceMode = {ParameterName}_SourceMode; } void GetAlignment_{ParameterName}(out int Alignment) { Alignment = {ParameterName}_Alignment; } void GetFacingMode_{ParameterName}(out int FacingMode) { FacingMode = {ParameterName}_FacingMode; } void GetSubUVDetails_{ParameterName}(out bool bBlendEnabled, out float2 SubImageSize) { bBlendEnabled = {ParameterName}_bSubImageBlend != 0; SubImageSize = {ParameterName}_SubImageSize; }