### Unreal Engine 4 Networking over WebSockets Plugin - Provides websocket transport layer for Unreal Engine 4. - Uses [libwebsockets](http://libwebsockets.org) for the server side and client side for non HTML5 clients. - HTML5 clients use emscripten's sockets abstraction. #### How to - Clone this as Engine/Platforms/Plugins/WebSocketNetworking. - Run GenerateProjectFiles.bat (or ./GenerateProjectFiles.sh) - Add the following section in `BaseEngine.ini` ``` [/Script/WebSocketNetworking.WebSocketNetDriver] AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=60.0 InitialConnectTimeout=120.0 RecentlyDisconnectedTrackingTime=180 AckTimeout=10.0 KeepAliveTime=20.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 WebSocketPort=8889 NetConnectionClassName="/Script/WebSocketNetworking.WebSocketConnection" MaxPortCountToTry=512 ``` In section [/Script/Engine.Engine] disable (by commenting out) ALL existing NetDriverDefinitions entries and then add: ``` NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/WebSocketNetworking.WebSocketNetDriver",DriverClassNameFallback="/Script/WebSocketsNetworking.IpNetDriver") ``` To enable this Net Driver. Build! and follow existing Unreal Networking documentation to setup servers/clients. #### Issues/Todo Disconnect events on client or server side are not handled properly yet Copyright Epic Games.