// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class TextureMediaPlayerFactory : ModuleRules { public TextureMediaPlayerFactory(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Media", }); PublicIncludePathModuleNames.Add("TextureMediaPlayer"); } } }