// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TechAudioToolsMetaSound : ModuleRules { public TechAudioToolsMetaSound(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "MetasoundEngine", "MetasoundFrontend", "ModelViewViewModel", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", } ); } }