// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SubtitlesAndClosedCaptionsEditor : ModuleRules { public SubtitlesAndClosedCaptionsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange ( new string[] { "AssetTools", "LevelSequence", "MovieScene", "Sequencer", "SequencerCore", "Slate", "SlateCore", "SubtitlesAndClosedCaptions", } ); PublicDependencyModuleNames.AddRange ( new string[] { "AssetDefinition", "Core", "CoreUObject", "Engine", "UnrealEd" } ); } } }